Complicating the Computer Mouse
Emma Rae Norton’s research on the computer mouse.
Emma Rae Norton’s research on the computer mouse.
“This web application accesses the source code of the website and interferes with its logic. Each time it is implemented by a unique combination of methods. The algorithm performs about 1000 interventions per second, using 369 151 937 methods.”
“Screen Time is a community clock connecting strangers through their mobile backgrounds. Participants are invited to take part by making a screenshot of their mobile device lock screen and submitting it to the allocated time slot. The submitted images are then compiled and presented, each being displayed for the single minute at which they were taken. The outcome is a clock that each minute reveals a glimpse into someone else’s life.”
http://www.helmutsmits.nl/work/screen-time
http://screentimeclock.net
And other works on sorting, time and measurement:
Self Carrier Shelf
All the times
Measuring in Years
Precautionary Measures
23 Holes
“It is an operation on the screen, a play on the surface where materiality is not brought as a question of materials, but in terms instead of material relations.”
Great compact treatment of “curves” in design, especially in digital drawing tools. With some hints of qualities in certain physical curve tools, notes on the contingency of Bezier curves as a standard in digital design and some pointers to alternative approaches.
Rosa Menkman’s disorienting and overwhelming study of “resolution”.
“…resolution studies does not only involve the study of the effects of technological progress or the aesthetization of the scales of resolution. Resolution studies also involves a research on alternative settings that could have been in place, but are not – and the technologies which are, as a result, rendered outside of the discourse of computation.”
Let’s Enhance / Duncan Robson
Apocryphal enhancement technologies in crime dramas.
No Signal (and other cellular drama) / Rich Juzwiak
Bad cellular reception as plot-device in horror-movies.
The Clock (excerpts) / Christian Marclay
24 hours of movie scenes with and about time in chronological order.
Reach, Grasp, Move, Position, Apply Force / Kajsa Dahlberg
The optimization of movements in labour and the role of film.
“Magic UX is a spatial user interface which allows users to virtually “pin” apps to a physical space. Every time you move your device to that space, the same app will open on your screen. … You can physically move content between apps just by dragging it through space. … Also multiple users can share the same virtual space, allowing them to drag and drop content into each others devices seamlessly.”
“Russian artist Alexei Shulgin’s Form Art (1997), which used HTML buttons and boxes as the raw material for monochromatic compositions, is at first glance a purely formal study of certain aspects of HTML. But it was also absurd: Form Art transformed the most bureaucratic, functional, and unloved aspects of the web into aesthetic, ludic elements.”
“By rendering these standard forms useless, Shulgin draws attention to the materiality and function of the web. “Bringing them in focus was a declaration of the fact that a computer interface is not a ‘transparent’ invisible layer to be taken for granted,” Shulgin notes, “but something that defines the way we are forced to work and even think.””
An ongoing list of movies, series, sketches and other media that use digital interfaces as narrative framings.
Modern Family, Season 6, Episode 16 “Connection Lost”
Full episode taking place in the laptop screen of Claire Dunphy.
…
“Chalktalk is a digital presentation and communication language in development. Using a blackboard-like interface, it allows a presenter to create and interact with animated digital sketches in order to demonstrate ideas and concepts in the context of a live presentation or conversation.”
https://github.com/kenperlin/chalktalk
https://vimeo.com/232230096
“A meditation on the data that passes through the fabric of the city each day, every thing every time questions not only the role data has in our lives, but the use and value it has as it is collected. Can we see the urban landscape differently through the technologies that make sense of it?
“every thing every time is a piece of real-time digital writing, which is drawing from the many ‘things’ and ‘events’ and changes of ‘status’ that are constantly happening in Manchester,” says artist Naho Matsuda. “In every thing every time I have turned these data streams into narratives formatted as poems, that are stripped from their location information and any data transmitting purpose. Smart information becomes impractical poetry.”
“A screen record piece based on a repeating action of opening and closing two jpeg files that each show the word ‘Repetition’ and ‘Difference’ one at a time. The new recording is then played back with the old recording, and this process is repeated. As these turns of repetition grow, the result is an erasure of the initial action and the dominance of changes.”
“The shape of the Substitute Phone replicates an average smartphone, however, its functions are reduced to the movements we make hundreds of times on a daily basis. The stone beads which are incorporated in the body let you scroll, zoom and swipe. there are no digital functions. Thee object, which some of us describe as a prosthesis, is reduced to nothing but the motions. This calming limitation offers help for smartphone addicts to cope with withdrawal symptoms. The object as a therapeutic approach.”
http://www.klemensschillinger.com/portfolio/substitute-phones/
“Winky Dink and You” (CBS, US 1953-57), TV-show for children marketing a product – a plastic foil – that the kids would apply to the screen of the TV set.
“The Screenless Office is a system for working with media and networks without using a pixel-based display. It is an artistic operating system.”
“Wijnsma started scanning her 22m x 22m garden in the woods of Drenthe, in the north-east of the Netherlands. ↺ [refresh] is a continuously updated 1:1 garden preservation for the screen.”
https://startingsomething-beijing.tumblr.com
“The project aims to re-invent the traditional reading interface for digital humanity scholars based on Jerome McGann’s idea: a “dynamic space that can be organized in an indefinite number of perspectives.” The idea is that the reader will be able to “wander” through a field of text content, and by taking different perspective to view this field of content, derive different threads of argumentation.”
“It utilizes the ability of computers to comprehend semantic meaning via “common-sense networks” to poetically represent the socio-cultural effects of natural language processing.”
http://mfadt.parsons.edu/2015/projects/definitions/
https://bryan.ma
Fidelity and minimal latency as the thresholds for analogueness of digital media?
“Reflecting eighteenth century antiquarian approaches to place, which included history, folklore, natural history and hearsay, the deep map attempts to record and represent the grain and patina of place through juxtapositions and interpenetrations of the historical and the contemporary, the political and the poetic, the discursive and the sensual; the conflation of oral testimony, anthology, memoir, biography, natural history and everything you might ever want to say about a place …”
Develop tools for non-linear text production, information search and new forms of knowledge organization. They experiment with interface concepts and ways of associating information to enable new forms of dealing with knowledge, often especially personal knowledge systems.